
使用java写一个贪吃蛇游戏
发布日期:2021-05-07 23:14:50
浏览次数:23
分类:原创文章
本文共 17906 字,大约阅读时间需要 59 分钟。
运行效果展示
功能实现
- 程序框架:是利用IDEA的插件“JFormDesigner”来绘制的,里面的棋盘是一个JPanel
- 蛇的功能是由链表实现的,我写的Snake类继承JLabel,Snake有个next的成员变量,表示蛇的某一块连接到的下一块。每次移动,就会从蛇尾开始逐一遍历一直到蛇的头部,将蛇的每一块都移动到下一块的位置上。
- 蛇头的移动方向:Snake类里有一个direction静态成员变量,取值分别为EAST、WEST、NORTH、SOUTH,如果值为EAST,那么在每次移动,蛇头都会向右移动,其他同理。棋盘(JPanel)里添加了一个键盘监听事件,当键盘按下W或者↑,且当前的direction不为SOUTH时,就将direction的值改成NORTH。(这里的EAST、WEST、NORTH、SOUTH也不是什么枚举类型,只是一个int类型的值,是Snake里定义的常量)
- 速度控制:使用Timer(定时调度)
- 是否撞墙:直接判断蛇头的坐标有没有小于0或者大于棋盘的高度、宽度
- 是否吃到食物:需要分情况讨论,如果蛇头坐标是(a,b),食物坐标是(x,y),每个格子的边长是size,如果当前direction为NORTH,当且仅当a == x && y == b + size时,成功吃到食物,其他同理。每次吃到食物,都会将这个食物作为这条蛇的头部,将原来的头部标识成蛇身,并重新随机生成一个食物(使用Random类随机生成一个坐标)
- 是否自己撞自己:和是否吃到食物的判断方法一样
(可能有些地方写得不是很好,欢迎指正!)
代码
/* * Created by JFormDesigner on Sat Jun 27 23:11:31 CST 2020 *///Main.javapackage com.domain;import java.awt.*;import java.awt.event.*;import java.beans.*;import java.io.FileInputStream;import java.io.IOException;import java.util.Objects;import java.util.Properties;import javax.swing.*;import javax.swing.border.*;/** * @author 123 */public class Main extends JFrame { public static Main main = null; public static void main(String[] args) throws ClassNotFoundException, UnsupportedLookAndFeelException, InstantiationException, IllegalAccessException { main = new Main(); Snake.width = main.game.getWidth(); Snake.height = main.game.getHeight(); //启动检查 if(Snake.width % Snake.size != 0 && Snake.height % Snake.size != 0){ JOptionPane.showMessageDialog(null,"未知错误!","",JOptionPane.ERROR_MESSAGE); System.exit(-1); } } public Main() throws ClassNotFoundException, UnsupportedLookAndFeelException, InstantiationException, IllegalAccessException { String lookAndFeel = UIManager.getSystemLookAndFeelClassName(); UIManager.setLookAndFeel(lookAndFeel); Font font = new Font("微软雅黑", Font.PLAIN, 14); java.util.Enumeration keys = UIManager.getDefaults().keys(); while (keys.hasMoreElements()) { Object key = keys.nextElement(); Object value = UIManager.get(key); if (value instanceof javax.swing.plaf.FontUIResource) UIManager.put(key, font); } setVisible(true); setDefaultCloseOperation(EXIT_ON_CLOSE); initComponents(); game.setFocusable(true); //始终获得焦点 game.requestFocus(false); } private int lastChoose = 0; private int speed = Snake.NORMAL_SPEED; private void levelItemStateChanged(ItemEvent e) { // TODO add your code here if (e.getStateChange() == ItemEvent.SELECTED) { if (Objects.equals(level.getSelectedItem(), "自定义")) { String s = null; while (true) { s = JOptionPane.showInputDialog(null, "自定义速度(移动一次花费的时间)", speed); if (s == null) { level.setSelectedIndex(lastChoose); break; } else if (s.matches("\\d+") && Integer.parseInt(s) > 0) { speed = Integer.parseInt(s); break; }else{ JOptionPane.showMessageDialog(null,"请输入大于0的数字!","",JOptionPane.ERROR_MESSAGE); } } } else { lastChoose = level.getSelectedIndex(); } } } private void levelPropertyChange(PropertyChangeEvent e) { // TODO add your code here } public JPanel getGame() { return game; } public JButton getStart() { return start; } public JLabel getNowScore() { return nowScore; } public JLabel getMaxScore() { return maxScore; } private void startActionPerformed(ActionEvent e) { int speed = 0; if(level.getSelectedIndex() == 0){ speed = Snake.NORMAL_SPEED; }else if(level.getSelectedIndex() == 1){ speed = Snake.A_BIT_FAST_SPEED; }else if(level.getSelectedIndex() == 2){ speed = Snake.FAST_SPEED; }else if(level.getSelectedIndex() == 3){ speed = Snake.VERY_FAST_SPEED; }else if(level.getSelectedIndex() == 4){ speed = Snake.A_BIT_SLOW_SPEED; }else if(level.getSelectedIndex() == 5){ speed = Snake.SLOW_SPEED; }else if(level.getSelectedIndex() == 6){ speed = Snake.VERY_SLOW_SPEED; }else if(level.getSelectedIndex() == 7){ speed = this.speed; } // TODO add your code here if(Snake.isStart){ if(Snake.isStop){ Snake.toContinue(); start.setText("暂停"); Snake.isStop = false; }else{ Snake.stop(); start.setText("继续"); Snake.isStop = true; } }else{ Snake.start(speed); start.setText("暂停"); Snake.isStart = true; Snake.isStop = false; } } private void gameKeyPressed(KeyEvent e) { // TODO add your code here int code = e.getKeyCode(); if(code == 37 || code == 65){ //左 if(Snake.direction != Snake.EAST){ Snake.direction = Snake.WEST; } }else if(code == 38 || code==87){ //上 if(Snake.direction != Snake.SOUTH){ Snake.direction = Snake.NORTH; } }else if(code == 39 || code==68){ //右 if(Snake.direction != Snake.WEST){ Snake.direction = Snake.EAST; } }else if(code == 40 || code == 83){ //下 if(Snake.direction != Snake.NORTH){ Snake.direction = Snake.SOUTH; } } } private void initComponents() { // JFormDesigner - Component initialization - DO NOT MODIFY //GEN-BEGIN:initComponents control = new JPanel(); level = new JComboBox<>(); label1 = new JLabel(); start = new JButton(); label2 = new JLabel(); label3 = new JLabel(); nowScore = new JLabel(); maxScore = new JLabel(); game = new JPanel(); //======== this ======== setTitle("\u8d2a\u5403\u86c7"); setResizable(false); setBackground(Color.black); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setForeground(new Color(0, 0, 2)); var contentPane = getContentPane(); contentPane.setLayout(null); //======== control ======== { control.setBorder(LineBorder.createBlackLineBorder()); control.setLayout(null); //---- level ---- level.setModel(new DefaultComboBoxModel<>(new String[] { "\u6b63\u5e38\u901f\u5ea6", "\u6709\u70b9\u5feb", "\u5f88\u5feb", "\u8d85\u7ea7\u5feb", "\u6709\u70b9\u6162", "\u5f88\u6162", "\u8d85\u7ea7\u6162", "\u81ea\u5b9a\u4e49" })); level.setFocusable(false); level.addItemListener(e -> levelItemStateChanged(e)); level.addPropertyChangeListener(e -> levelPropertyChange(e)); control.add(level); level.setBounds(85, 10, 115, level.getPreferredSize().height); //---- label1 ---- label1.setText("\u9009\u62e9\u96be\u5ea6\uff1a"); label1.setFocusable(false); control.add(label1); label1.setBounds(new Rectangle(new Point(15, 12), label1.getPreferredSize())); //---- start ---- start.setText("\u5f00\u59cb"); start.setFocusable(false); start.addActionListener(e -> startActionPerformed(e)); control.add(start); start.setBounds(210, 10, 90, start.getPreferredSize().height); //---- label2 ---- label2.setText("\u5f53\u524d\u5f97\u5206\uff1a"); label2.setFocusable(false); control.add(label2); label2.setBounds(new Rectangle(new Point(430, 15), label2.getPreferredSize())); //---- label3 ---- label3.setText("\u6700\u9ad8\u5f97\u5206\uff1a"); label3.setFocusable(false); control.add(label3); label3.setBounds(new Rectangle(new Point(560, 15), label3.getPreferredSize())); //---- nowScore ---- nowScore.setText("0"); nowScore.setFont(new Font("\u5fae\u8f6f\u96c5\u9ed1", nowScore.getFont().getStyle() | Font.BOLD, nowScore.getFont().getSize() + 9)); nowScore.setForeground(new Color(0, 51, 255)); nowScore.setFocusable(false); control.add(nowScore); nowScore.setBounds(500, 10, 60, nowScore.getPreferredSize().height); //---- maxScore ---- maxScore.setText("0"); maxScore.setFont(new Font("\u5fae\u8f6f\u96c5\u9ed1", maxScore.getFont().getStyle() | Font.BOLD, maxScore.getFont().getSize() + 9)); maxScore.setForeground(Color.red); maxScore.setFocusable(false); control.add(maxScore); maxScore.setBounds(630, 10, 60, maxScore.getPreferredSize().height); } contentPane.add(control); control.setBounds(10, 10, 700, 45); //======== game ======== { game.setBorder(LineBorder.createBlackLineBorder()); game.addKeyListener(new KeyAdapter() { @Override public void keyPressed(KeyEvent e) { gameKeyPressed(e); } }); game.setLayout(null); } contentPane.add(game); game.setBounds(10, 60, 700, 700); contentPane.setPreferredSize(new Dimension(725, 770)); pack(); setLocationRelativeTo(getOwner()); // JFormDesigner - End of component initialization //GEN-END:initComponents } // JFormDesigner - Variables declaration - DO NOT MODIFY //GEN-BEGIN:variables private JPanel control; private JComboBox<String> level; private JLabel label1; private JButton start; private JLabel label2; private JLabel label3; private JLabel nowScore; private JLabel maxScore; private JPanel game;// JFormDesigner - End of variables declaration //GEN-END:variables}
//Snake.javapackage com.domain;import javax.swing.*;import java.awt.*;import java.util.Random;public class Snake extends JLabel { public static final int NORMAL_SPEED = 25; public static final int A_BIT_FAST_SPEED = 20; public static final int FAST_SPEED = 15; public static final int VERY_FAST_SPEED = 10; public static final int A_BIT_SLOW_SPEED = 30; public static final int SLOW_SPEED = 35; public static final int VERY_SLOW_SPEED = 40; //--------------------------------------------------------------------------- public static final Color BODY_COLOR = Color.YELLOW; public static final Color FOOD_COLOR = Color.BLACK; public static final Color HEAD_COLOR = Color.RED; //-------------------------------------------------------------------------- public static final int NORTH = 0; public static final int SOUTH = 1; public static final int WEST = 2; public static final int EAST = 3; //--------------------------------------------------------------------------- public static boolean isStart = false;//是否已经开始游戏 public static boolean isStop = false; //如果isStart为true,则isStop代表是不是在暂停 public static int width; //游戏区域的宽度(在Main类中赋值) public static int height; //高度 public static int nowScore = 0; //当前分数 public static int maxScore = 0; //最高分数 public static Snake food = null; //食物 public static Snake head = null; //头 public static Snake trail = null; //尾 public static int speed = 30; //移动速度 public static int size = 10; //边长 public static int direction = EAST; //移动方向 public static Timer timer = new Timer(speed, e -> action()); //定时调度 //--------------------------------------------------------------------------- public int x; public int y; public Snake next; //---------------------------------------------------------------------------- public static Snake CREATE_FOOD() { Snake snake = new Snake(); Random rd = new Random(); int x = rd.nextInt(width / size - 1) * size; int y = rd.nextInt(height / size - 1) * size; snake.x = x; snake.y = y; snake.setBackground(FOOD_COLOR); Main.main.getGame().add(snake); food = snake; return snake; } public static Snake CREATE_HEAD() { Snake snake = new Snake(); int x = (width / size - 1) / 2 * size; int y = (height / size - 1) / 2 * size; snake.x = x; snake.y = y; snake.setBackground(HEAD_COLOR); Main.main.getGame().add(snake); head = snake; return snake; } public static Snake CREATE_BODY(Snake next) { Snake snake = new Snake(next); snake.setBackground(BODY_COLOR); trail = snake; Main.main.getGame().add(snake); return snake; } //----------------------------------------------------------------------------- /** * 移动 */ public static void move() { Snake temp = trail; while (temp != head) { temp.x = temp.next.x; temp.y = temp.next.y; temp = temp.next; } if (direction == EAST) { //向右 head.x += size; } else if (direction == WEST) { //向左 head.x -= size; } else if (direction == NORTH) { head.y -= size; } else if (direction == SOUTH) { head.y += size; } } //刷新 public static void flush() { Snake temp = Snake.trail; while (temp != null) { temp.setBounds(temp.x, temp.y, size, size); temp = temp.next; } if (food != null) food.setBounds(food.x, food.y, size, size); //重绘 Main.main.getGame().repaint(); } //Timer执行一次 public static void action() { move(); flush(); //判断是否吃到食物 if(isEatFood()){ ++nowScore;//加分 Main.main.getNowScore().setText(Integer.toString(nowScore));//更新分数到控件 //把现在的头的next变成食物 head.next = food; head.setBackground(BODY_COLOR); //食物变成新的head head = food; head.setBackground(HEAD_COLOR); //创建新的食物 CREATE_FOOD(); return; } boolean isHitWall = isHitWall(); boolean isHitSelf = isHitSelf(); if (isHitWall || isHitSelf) { //TODO 判断是否自己撞自己 if (isHitWall) JOptionPane.showMessageDialog(null, "撞墙,游戏结束,得分为" + nowScore, "Game Over", JOptionPane.PLAIN_MESSAGE); else{ JOptionPane.showMessageDialog(null, "自己撞自己,游戏结束,得分为" + nowScore, "Game Over", JOptionPane.PLAIN_MESSAGE); } isStart = false; Main.main.getStart().setText("重新开始"); if (nowScore > maxScore) { maxScore = nowScore; Main.main.getMaxScore().setText(Integer.toString(maxScore)); } timer.stop(); } } //开始游戏 public static void start(int speed) { Main.main.getGame().removeAll();//清除所有组件 Main.main.getGame().repaint();//重绘 food = null; head = null; trail = null; direction = EAST; Snake s1 = CREATE_HEAD(); Snake s2 = CREATE_BODY(s1); Snake s3 = CREATE_BODY(s2); Snake s4 = CREATE_BODY(s3); Snake s5 = CREATE_BODY(s4); CREATE_FOOD(); flush(); //重置分数 nowScore = 0; Main.main.getNowScore().setText("0"); Snake.speed = speed; timer.setDelay(speed); timer.start(); } //暂停游戏 public static void stop() { timer.stop(); } //暂停后继续 public static void toContinue() { timer.start(); } //是否撞墙 public static boolean isHitWall() { return head.x >= width || head.x < 0 || head.y >= height || head.y < 0; } //是否撞自己 public static boolean isHitSelf() { Snake temp = trail; try{ while (temp .next.next.next.next!= null && temp != head) { if (temp.x == head.x && temp.y == head.y) return true; temp = temp.next; } }catch (NullPointerException e){ return false; } return false; } //判断是否吃到食物 public static boolean isEatFood(){ if (direction == EAST) { //向右 return food.y == head.y && food.x == head.x + size; } else if (direction == WEST) { //向左 return food.y == head.y && food.x == head.x - size; } else if (direction == NORTH) { return food.x == head.x && food.y == head.y - size; } else if (direction == SOUTH) { return food.x == head.x && food.y == head.y + size; } return false; } //----------------------------------------------------------------------------- Snake() { super(); setPreferredSize(new Dimension(size, size)); setBackground(Color.black); setOpaque(true); } Snake(Snake next) { this(); if (direction == EAST) { //向右 this.x = next.x - size; } else if (direction == WEST) { //向左 this.x = next.x + size; } else if (direction == NORTH) { this.y = next.y - size; } else if (direction == SOUTH) { this.y = next.y + size; } this.next = next; } //--------------------------------------------------------------------------}
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哈哈,博客排版真的漂亮呢~
[***.90.31.176]2025年04月16日 07时03分46秒
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