超炫粒子漩涡
发布日期:2021-05-07 02:45:59 浏览次数:16 分类:原创文章

本文共 6583 字,大约阅读时间需要 21 分钟。

2020.02.03DEll<!doctype html><html><head><meta charset="utf-8"><title>漩涡粒子</title> <style>html,body{   	margin:0px;	width:100%;	height:100%;	overflow:hidden;  background:#000;} #canvas{   	position:absolute;	width:100%;	height:100%;}</style></head><body> <canvas id="canvas"></canvas> <script>function project3D(x,y,z,vars){    	var p,d;	x-=vars.camX;	y-=vars.camY-8;	z-=vars.camZ;	p=Math.atan2(x,z);	d=Math.sqrt(x*x+z*z);	x=Math.sin(p-vars.yaw)*d;	z=Math.cos(p-vars.yaw)*d;	p=Math.atan2(y,z);	d=Math.sqrt(y*y+z*z);	y=Math.sin(p-vars.pitch)*d;	z=Math.cos(p-vars.pitch)*d;	var rx1=-1000;	var ry1=1;	var rx2=1000;	var ry2=1;	var rx3=0;	var ry3=0;	var rx4=x;	var ry4=z;	var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1);	var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc;	var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc;	if(!z)z=0.000000001;	if(ua>0&&ua<1&&ub>0&&ub<1){   		return {   			x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale,			y:vars.cy+y/z*vars.scale,			d:(x*x+y*y+z*z)		};	}else{   		return {    d:-1 };	}}  function elevation(x,y,z){    	var dist = Math.sqrt(x*x+y*y+z*z);	if(dist && z/dist>=-1 && z/dist <=1) return Math.acos(z / dist);	return 0.00000001;}  function rgb(col){    	col += 0.000001;	var r = parseInt((0.5+Math.sin(col)*0.5)*16);	var g = parseInt((0.5+Math.cos(col)*0.5)*16);	var b = parseInt((0.5-Math.sin(col)*0.5)*16);	return "#"+r.toString(16)+g.toString(16)+b.toString(16);}  function interpolateColors(RGB1,RGB2,degree){   		var w2=degree;	var w1=1-w2;	return [w1*RGB1[0]+w2*RGB2[0],w1*RGB1[1]+w2*RGB2[1],w1*RGB1[2]+w2*RGB2[2]];}  function rgbArray(col){    	col += 0.000001;	var r = parseInt((0.5+Math.sin(col)*0.5)*256);	var g = parseInt((0.5+Math.cos(col)*0.5)*256);	var b = parseInt((0.5-Math.sin(col)*0.5)*256);	return [r, g, b];}  function colorString(arr){    	var r = parseInt(arr[0]);	var g = parseInt(arr[1]);	var b = parseInt(arr[2]);	return "#"+("0" + r.toString(16) ).slice (-2)+("0" + g.toString(16) ).slice (-2)+("0" + b.toString(16) ).slice (-2);}  function process(vars){     	if(vars.points.length<vars.initParticles) for(var i=0;i<5;++i) spawnParticle(vars);	var p,d,t;		p = Math.atan2(vars.camX, vars.camZ);	d = Math.sqrt(vars.camX * vars.camX + vars.camZ * vars.camZ);	d -= Math.sin(vars.frameNo / 80) / 25;	t = Math.cos(vars.frameNo / 300) / 165;	vars.camX = Math.sin(p + t) * d;	vars.camZ = Math.cos(p + t) * d;	vars.camY = -Math.sin(vars.frameNo / 220) * 15;	vars.yaw = Math.PI + p + t;	vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;		var t;	for(var i=0;i<vars.points.length;++i){   				x=vars.points[i].x;		y=vars.points[i].y;		z=vars.points[i].z;		d=Math.sqrt(x*x+z*z)/1.0075;		t=.1/(1+d*d/5);		p=Math.atan2(x,z)+t;		vars.points[i].x=Math.sin(p)*d;		vars.points[i].z=Math.cos(p)*d;		vars.points[i].y+=vars.points[i].vy*t*((Math.sqrt(vars.distributionRadius)-d)*2);		if(vars.points[i].y>vars.vortexHeight/2 || d<.25){   			vars.points.splice(i,1);			spawnParticle(vars);		}	}} function drawFloor(vars){   		var x,y,z,d,point,a;	for (var i = -25; i <= 25; i += 1) {   		for (var j = -25; j <= 25; j += 1) {   			x = i*2;			z = j*2;			y = vars.floor;			d = Math.sqrt(x * x + z * z);			point = project3D(x, y-d*d/85, z, vars);			if (point.d != -1) {   				size = 1 + 15000 / (1 + point.d);				a = 0.15 - Math.pow(d / 50, 4) * 0.15;				if (a > 0) {   					vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(d/26-vars.frameNo/40),[0,128,32],.5+Math.sin(d/6-vars.frameNo/8)/2));					vars.ctx.globalAlpha = a;					vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);				}			}		}	}			vars.ctx.fillStyle = "#82f";	for (var i = -25; i <= 25; i += 1) {   		for (var j = -25; j <= 25; j += 1) {   			x = i*2;			z = j*2;			y = -vars.floor;			d = Math.sqrt(x * x + z * z);			point = project3D(x, y+d*d/85, z, vars);			if (point.d != -1) {   				size = 1 + 15000 / (1 + point.d);				a = 0.15 - Math.pow(d / 50, 4) * 0.15;				if (a > 0) {   					vars.ctx.fillStyle = colorString(interpolateColors(rgbArray(-d/26-vars.frameNo/40),[32,0,128],.5+Math.sin(-d/6-vars.frameNo/8)/2));					vars.ctx.globalAlpha = a;					vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);				}			}		}	}		} function sortFunction(a,b){   	return b.dist-a.dist;} function draw(vars){    	vars.ctx.globalAlpha=.15;	vars.ctx.fillStyle="#000";	vars.ctx.fillRect(0, 0, canvas.width, canvas.height);		drawFloor(vars);		var point,x,y,z,a;	for(var i=0;i<vars.points.length;++i){   		x=vars.points[i].x;		y=vars.points[i].y;		z=vars.points[i].z;		point=project3D(x,y,z,vars);		if(point.d != -1){   			vars.points[i].dist=point.d;			size=1+vars.points[i].radius/(1+point.d);			d=Math.abs(vars.points[i].y);			a = .8 - Math.pow(d / (vars.vortexHeight/2), 1000) * .8;			vars.ctx.globalAlpha=a>=0&&a<=1?a:0;			vars.ctx.fillStyle=rgb(vars.points[i].color);			if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillRect(point.x-size/2,point.y-size/2,size,size);		}	}	vars.points.sort(sortFunction);}  function spawnParticle(vars){    	var p,ls;	pt={   };	p=Math.PI*2*Math.random();	ls=Math.sqrt(Math.random()*vars.distributionRadius);	pt.x=Math.sin(p)*ls;	pt.y=-vars.vortexHeight/2;	pt.vy=vars.initV/20+Math.random()*vars.initV;	pt.z=Math.cos(p)*ls;	pt.radius=200+800*Math.random();	pt.color=pt.radius/1000+vars.frameNo/250;	vars.points.push(pt);	} function frame(vars) {    	if(vars === undefined){   		var vars={   };		vars.canvas = document.querySelector("canvas");		vars.ctx = vars.canvas.getContext("2d");		vars.canvas.width = document.body.clientWidth;		vars.canvas.height = document.body.clientHeight;		window.addEventListener("resize", function(){   			vars.canvas.width = document.body.clientWidth;			vars.canvas.height = document.body.clientHeight;			vars.cx=vars.canvas.width/2;			vars.cy=vars.canvas.height/2;		}, true);		vars.frameNo=0; 		vars.camX = 0;		vars.camY = 0;		vars.camZ = -14;		vars.pitch = elevation(vars.camX, vars.camZ, vars.camY) - Math.PI / 2;		vars.yaw = 0;		vars.cx=vars.canvas.width/2;		vars.cy=vars.canvas.height/2;		vars.bounding=10;		vars.scale=500;		vars.floor=26.5; 		vars.points=[];		vars.initParticles=700;		vars.initV=.01;		vars.distributionRadius=800;		vars.vortexHeight=25;	} 	vars.frameNo++;	requestAnimationFrame(function() {   		frame(vars);	}); 	process(vars);	draw(vars);}frame();</script><div style="text-align:center;"><p>来源:<a href="http://www.mycodes.net/" target="_blank">漩涡粒子</a></p></div></body></html>————————————————版权声明:本文为CSDN博主「忘记时间的小白」的原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接及本声明。原文链接:https://blog.csdn.net/wangjian530/article/details/80377848
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做的很好,不错不错
[***.243.131.199]2025年03月28日 00时28分23秒