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QT有着独特的插件管理方法便于使用,调理清晰.完全可以替代WIN32下的动态库,静态库.不过,QT也支持动态库和静态库加载.见QLibrary,最终,QLibrary调用WIN32下的LoadLibrary,GetProcAddress函数.
Qt插件的使用方法:
[1]project_main_1工程中定义接口
class interface__1
{ public: void __func1() = 0; void __func2() = 0; void __func3() = 0; };
class interface__2
{ public: void __func4() = 0; void __func5() = 0; void __func6() = 0; };
[2]project_plugin_1工程中实现接口
class derive__1:
public interface__1,interface__2
{ public: void __func1(); void __func2(); void __func3(); void __func4(); void __func5(); void __func6(); };
[3]project_main_1中使用QPluginLoader,QPluginLoader内部实现也是使用LoadLibrary,GetProcAddress,稍后会有说明
用法1:
QobjectList objList = QpluginLoader::staticInstances();
for(
int i = 0; i<objList.size(); i++)
{ interface__1 *inter1 = qobject_cast< interface__1 *>(objList[i]); interface__2 *inter1 = qobject_cast< interface__2 *>(objList[i]); } 用法2:
QpluginLoader pl(“plugin path”);
Qobject* plugin = pl.instance();
这里可以看出,充分的使用了对象对象的多态.那么,是 QpluginLoader是如何实现的呢?
看下面细节.
Qt的类几乎所有的都有一个QT_class+private的类,用来实现具体逻辑,暴露给我们的类定义通用的接口.QpluginLoader的内部类是QLibraryPrivate,与QLibrary是同一个.
[1]如何加载
bool QLibraryPrivate::loadPlugin()
{ if (instance) { libraryUnloadCount.ref(); return true; } if (load()) { //这里最终调用load_sys() instance = (QtPluginInstanceFunction)resolve("qt_plugin_instance");//注意这里的 qt_plugin_instance,插件里面必然导出该函数名称 return instance; } return false; } bool QLibraryPrivate::load_sys()
{ #ifdef Q_OS_WINCE QString attempt = QFileInfo(fileName).absoluteFilePath(); #else QString attempt = fileName; #endif //avoid 'Bad Image' message box UINT oldmode = SetErrorMode(SEM_FAILCRITICALERRORS|SEM_NOOPENFILEERRORBOX); pHnd = LoadLibrary((wchar_t*)QDir::toNativeSeparators(attempt).utf16()); if (pluginState != IsAPlugin) { if (!pHnd && ::GetLastError() == ERROR_MOD_NOT_FOUND) { attempt += QLatin1String(".dll"); pHnd = LoadLibrary((wchar_t*)QDir::toNativeSeparators(attempt).utf16()); } } SetErrorMode(oldmode); if (!pHnd) { errorString = QLibrary::tr("Cannot load library %1: %2").arg(fileName).arg(qt_error_string()); } if (pHnd) { errorString.clear(); wchar_t buffer[MAX_PATH]; ::GetModuleFileName(pHnd, buffer, MAX_PATH); attempt = QString::fromWCharArray(buffer); const QDir dir = QFileInfo(fileName).dir(); const QString realfilename = attempt.mid(attempt.lastIndexOf(QLatin1Char('\\')) + 1); if (dir.path() == QLatin1String(".")) qualifiedFileName = realfilename; else qualifiedFileName = dir.filePath(realfilename); } return (pHnd != 0); } [2] qt_plugin_instance是定义导出的呢?
在实现接口时,必须加上Q_EXPORT_PLUGIN2,Q_EXPORT_PLUGIN2 ( PluginName, ClassName )
宏定义:
# define Q_EXPORT_PLUGIN2(PLUGIN, PLUGINCLASS) \
Q_PLUGIN_VERIFICATION_DATA \
Q_EXTERN_C Q_DECL_EXPORT \
const char * Q_STANDARD_CALL qt_plugin_query_verification_data() \
{ return qt_plugin_verification_data; } \
Q_EXTERN_C Q_DECL_EXPORT QT_PREPEND_NAMESPACE(QObject) * Q_STANDARD_CALL qt_plugin_instance() \
Q_PLUGIN_INSTANCE(PLUGINCLASS)
其中
# define Q_PLUGIN_VERIFICATION_DATA \
static const char *qt_plugin_verification_data = \
"pattern=""QT_PLUGIN_VERIFICATION_DATA""\n" \
"version="QT_VERSION_STR"\n" \
"debug="QPLUGIN_DEBUG_STR"\n" \
"buildkey="QT_BUILD_KEY;
#define Q_EXTERN_C extern
#define Q_DECL_EXPORT __declspec(dllexport)
#define Q_PLUGIN_INSTANCE(IMPLEMENTATION) \
{ \ static QT_PREPEND_NAMESPACE(QPointer)<QT_PREPEND_NAMESPACE(QObject)> _instance; \ if (!_instance) \ _instance = new IMPLEMENTATION; \ return _instance; \ } 去掉宏之后,是2个函数.
static const char *qt_plugin_verification_data = "pattern=""QT_PLUGIN_VERIFICATION_DATA""\n" "version="QT_VERSION_STR"\n"
"debug="QPLUGIN_DEBUG_STR"\n"
"buildkey="QT_BUILD_KEY;
extern __declspec(dllexport) qt_plugin_query_verification_data()
{ return qt_plugin_verification_data; } extern __declspec(dllexport) QObject* qt_plugin_instance()
{ Qpoint<QOjbect> _instance; if (!_instance) _instance = new PLUGINCLASS; return _instance; } [3] instance是typedef QObject *(*QtPluginInstanceFunction)();
这样就实现了QT的插件.但是还没完.
在定义接口时,还应加上Q_DECLARE_INTERFACE,This macro associates the given Identifier (a string literal) to the interface class called ClassName. The Identifier must be unique.
# define Q_DECLARE_INTERFACE(IFace, IId) \
template <> inline
const char *qobject_interface_iid<IFace *>() \
{ return IId; } \
template <> inline IFace *qobject_cast<IFace *>(QObject *
object) \
{ return reinterpret_cast<IFace *>((object ? object->qt_metacast(IId) : 0)); } \
template <> inline IFace *qobject_cast<IFace *>(
const QObject *
object) \
{ return reinterpret_cast<IFace *>((object ? const_cast<QObject *>(object)->qt_metacast(IId) : 0)); } #endif // Q_MOC_RUN 转载地址:https://blog.csdn.net/lclflash/article/details/8856751 如侵犯您的版权,请留言回复原文章的地址,我们会给您删除此文章,给您带来不便请您谅解!